City Retexture v1.3


Updates 7/29/02:

I have added a terrain type that shows up as General Cave.  This is basic cave wall tiles from the cave tileset.
They do not connect to any other tiles because that would require modeling the transitions (ie. going from cave
wall to a height transition).

I need some help retexturing this set.  As you will see, the textures are not too impressive.  If anyone wants to
add their tallents to the set, feel free and email me what you have. (DemonaTheDrow@yahoo.com)

When I can get the new 3d max plugins to work to my satisfaction, I will include a pit and hopefully a lava terrain to the set.
I am currently having problems with edited tiles shooting the player up to the top of the tile after exporting the model
back into the game.

There are no default sounds for this set and some of the cave edge info is missing, but I can fix those in the next release.



Updates 7/24/02:

I have included Mr.Tootles' (Cyrae's) placeable objects.

To place the larger mushroom, Place the shrub object
To place the medium mushroom, place the first tree
To place the smaller mushroom, place the Second Tree
To place the custom giant mushroom, place boulder
To place the medium stalagmite, place the the fern
To place the smaller stalagmite, place the grass tuft

I have added the following tiles to the tileset from the cave tileset:

Features:
Pillar 1
Pillar 2
Treasure 1
Treasure 2

Groups:
Platform 5 1x2

Next on the list is adding the Stairs Down 2x2 and Stairs Up 2x2 from the cave tileset.  I will continue to retexture the set.
I will attempt to add the pit from the dungeon or the pit from the forrest.  Thanks to Cyrae for the placeables and Madgnome for
the message board pixie script!

I have also updated the test mod to show the new updates.



Previous Update (v1.1)

Changed random floor tiles to display cave floor tiles.